Other Mods

Birds and Crickets

Adds an ambient loop whenever the player is in an exterior cell, with birds and insects in the daytime, and crickets at night. Loops are disabled in bad weather, and will not play in the Ashlands, in Mournhold (which has its own ambient sounds), and on Solstheim.

Can be used alongside other sound mods, and should have no effect on fps.



Bury Your Treasure


A role playing mod that allows you to dig a hole in any exterior cell to put your loot in. Simply purchase a shovel from any outfitter, equip it, and press attack while holding sneak. A 'hole' will appear at your feet which can be used as a container. The container can only be opened if you have a shovel equipped, and you can dig as many as you like. A hole can be dug at any elevation above sea level, but works best on a flattish surface.



Carts and Wagons Resource

Adds three new meshes to Morrowind: one wooden hand cart, and two variants of a larger twin-axle wagon - one with a canopy and one without. All were pieced together in NifSkope out of existing Morrowind meshes and textures.

Included is a simple demo mod adding some of the new meshes to various places around Vvardenfell. Will probably conflict with other mods that add stuff to towns and villages.



Container Sounds

Adds an appropriate opening sound to all crates, barrels, chests, pots, urns, cupboards, closets, drawers, desks and sacks. Sounds are added via a simple script which should not impact fps. I also modified some of the chests in Daedric ruins to use the Daedric chest mesh that came with Bloodmoon.

Included is an addon for usage with Tamriel Rebuilt Sacred East, adding sound effects to the TR containers. 



Dunmer Strongholds Expanded




Expands the eleven Dunmer Strongholds on Vvardenfell by adding large, multi-level dungeons generated with the GenMod utility. Basically does for the strongholds what Zappara's 'Tombs Expanded' mod did for the Ancestral Tombs. The dungeons are filled with either Daedra, Undead or 6th House leveled creatures, depending on who occupies the stronghold.

As a 'reward' for reaching the bottom level of the dungeons you will find an Ancient Bronze Font. Drinking from the font will allow you to deduct ten points from any attribute and add them to another, or deduct ten from any skill and add them to another. Each font can only be used once, and you cannot add above 100 or subtract below 0. 



Golems




Adds ten types of Golem to Morrowind's leveled lists. Golems will spawn in the appropriate regions (Mud Golems in the Bitter Coast, Ash Golems in the Molag Amur etc), and around Daedric Ruins. The Golems are based on a modified Storm Atronach mesh, and use all vanilla textures.

Included is an add-on for use with Tamriel Rebuilt, adding the Golems to the Mainland.



Improved Cursed Items


This simple mod alters the 'BILL_MarksDaedraSummon' script that is attached to certain items placed upon the altars of Daedric shrines around Vvardenfell. Normally, picking up the items will spawn a Dremora Lord behind you, which gets boring after a while. With this mod enabled, picking up the items will now spawn a random daedra.



Mummified Dunmer Unbandaged




Adds random Dunmer mummies (like the ones in the Caverns of the Incarnate) to the urns in the tombs across Vvardenfell. It uses leveled lists, so there's a one in five chance you'll find one of six types of mummy when you check inside an urn. Collect them all! You can pick them up, carry them around, and do whatever the hell you like with them. Decorate your stronghold, slap one on the bar at the local tavern as a conversation starter, or sneak into someone's home and make sure they get one hell of a fright next time they open that large chest. You know some of them deserve it. 

(Yes this is a ridiculous/pointless mod, but it is the first one I ever made so it has sentimental value!)



Ships of the Imperial Navy














Download from Nexus Mods

This mod places galleons crewed by Imperial sailors in various places around Morrowind. You will see galleons at Ebonheart, Wolverine Hall, Dagon Fel, Seyda Neen and Fort Frostmoth. All sailors are scripted to disappear at night. Two galleon models have been used: the Elizabethan galleon by dongle, and a much larger galleon by Cyborg. Requires Bloodmoon.



Unique Creatures



Download from Nexus Mods
Download from Great House Fliggerty

This mod adds new meshes for a number of creatures in Morrowind - namely those which use the same mesh as an existing creature. Now Advanced Steam Centurions look different to ordinary Steam Centurions, the various skeleton classes all have their own meshes (Skeleton Archers now wear quivers), and the Dremora have new heads by Miltiades.

I have added one new creature, the Shock Centurion, to the dwarven ruins (it's a Sphere Centurion with a dwemer helmet for a head), so you'll need to merge your leveled lists if you want to use this alongside other creature mods.

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